

HD RESIDENT EVIL 2 IMAGES PRO
A lower-res buffer is used on these volumetrics, but that applies to every console, right up to Pro and X. Volumetric lighting is superbly used throughout, with zombies casting long shadows down dimly lit hallways. Fortunately all consoles do still have a nice common ground in terms of basic settings: textures and geometry are the same all around. The stippling on hair is the main giveaway between all four - X comes out best, while base Xbox One the worst. Base Xbox One is the least clear, but with RE Engine's heavy post effects suite, it makes less of a difference compared to most games. It must be said, no version looks drastically below par.
HD RESIDENT EVIL 2 IMAGES FULL
What's going on under the hood? Here's a full tech breakdown of Resident Evil 2 remake to satisfy your curiosity! As for X owners? Once again you get the more pristine, less noisy presentation fewer jaggies, but at the cost of more blur overall. If you've seen our Resident Evil 7 coverage, this should ring a bell. PS4 Pro offers up a sharper image that lets you see slightly more detail at range, but with the drawback of more pixel crawl and flicker on specular highlights. On top of that, each appears to use differing anti-aliasing methods as well. The target resolution on PS4 Pro and Xbox One X is 2880x1620 (a 25 per cent cut on each axis from 4K) but this time there's more evidence of reconstruction on Sony's premium console. So it goes for the enhanced machines too. It only lasts for a few frames, and these details fill in eventually, but it's clear there is a deeper compromise next to a base PS4, which runs natively. One theory as to why: it's using a form of temporal reconstruction, where camera changes during cutscenes show Xbox One has a rougher rendering of fine elements like hair.
HD RESIDENT EVIL 2 IMAGES 1080P
Image quality is blurrier, despite resolving to the same 1080p pixel count - much like Resident Evil 7. Base PS4 and Xbox One each push for a 1920x1080 resolution, but in practise there's more going on under the hood, notably on Microsoft's console. We saw it in the game's '1-shot' 30 minute demo, but with final code in hand it's confirmed. It's worth touching on the visual points first. Indeed, comparing PlayStation 4 and Xbox One today, it's clear 60fps is better held on Pro and X models - while the base machines, especially Xbox One S, show signs of being left behind. Better still? The team targets 60 frames per second, but sadly it only comes to full fruition on certain platforms. You get real-time cutscenes, volumetric lighting and the freeing of its camera to allow third person shooter controls. Compared to the PlayStation and N64 originals there's a satisfying technical upheaval to show for that 20 year gap. Among the best remakes in recent memory, Resident Evil 2 is a true survival horror classic, rebuilt on Capcom's cutting edge RE Engine.
